The Race

Manage a racing team, build the car, train the crew — then leave the screen for a giant real-world board game finale.

The Race logo
10–300 playersTeams of 5–10IndoorLoquiz + props

About the game

Your clients' teams have just been hired to run a racing team.

The Race (a.k.a. The Checkered Challenge) is a polished indoor team-building experience: a business group hires the teams to manage a world-class racing campaign — training the driver, preparing the pit crew, and building the car. Racing on the surface; business skills underneath.

Characteristics

How it plays: Teams must prioritize, strategize, delegate, communicate, see the bigger picture — and stay flexible enough to adjust when it changes. It can run competitively or cooperatively, depending on the facilitator's brief. After qualifying across three levels, the event leaves the screen entirely and becomes a huge real-world board game — where every decision made earlier affects the odds now.

The finale: teams split across three boards — GT, WRC, and F1 — racing three laps to the finish. More money earned qualifies for a better race; higher skill grades earn more dice (3 to 10, keeping the best 3 each round). First across the line wins.

Why operators love it: A crowd-pleasing theme with a genuine consequence loop — the earlier business decisions visibly pay off (or don't) in the boardgame finale, which makes the debrief write itself.

Book The Race for your event